﻿#region LICENSE

// The contents of this file are subject to the Common Public Attribution
// License Version 1.0. (the "License"); you may not use this file except in
// compliance with the License. You may obtain a copy of the License at
// https://github.com/NiclasOlofsson/MiNET/blob/master/LICENSE. 
// The License is based on the Mozilla Public License Version 1.1, but Sections 14 
// and 15 have been added to cover use of software over a computer network and 
// provide for limited attribution for the Original Developer. In addition, Exhibit A has 
// been modified to be consistent with Exhibit B.
// 
// Software distributed under the License is distributed on an "AS IS" basis,
// WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for
// the specific language governing rights and limitations under the License.
// 
// The Original Code is MiNET.
// 
// The Original Developer is the Initial Developer.  The Initial Developer of
// the Original Code is Niclas Olofsson.
// 
// All portions of the code written by Niclas Olofsson are Copyright (c) 2014-2018 Niclas Olofsson. 
// All Rights Reserved.

#endregion

using System;
using System.Collections.Generic;
using System.IO;
using Newtonsoft.Json;

namespace MiNET
{
	public class PlayerAttributes : Dictionary<string, PlayerAttribute>
	{
	}

	public class EntityAttributes : Dictionary<string, EntityAttribute>
	{
	}

	public class Links : List<Tuple<long, long>>
	{
	}

	public class GameRules : HashSet<GameRule>
	{
	}

	public class Blockstates : Dictionary<int, Blockstate>
	{
		public static Blockstates FromJson(string json)
		{
			return JsonConvert.DeserializeObject<Blockstates>(json);
		}
	}

	public class Itemstates : Dictionary<int, Itemstate>
	{
		public static Itemstates FromJson(string json)
		{
			return JsonConvert.DeserializeObject<Itemstates>(json);
		}
	}

	public class Blockstate
	{
		public int Id { get; set; }
		public int RuntimeId { get; set; }
		public string Name { get; set; }
		public short Data { get; set; }
	}

	public class Itemstate
	{
		public short Id { get; set; }
		public string Name { get; set; }
		public int RuntimeId { get; set; }
	}
}